Visualisation

Explaining it takes half an hour. Showing it takes ten seconds.

Visualisation

Visualisation covers making visible what does not show itself: objects that do not exist yet, locations that cannot be entered, and processes that stay invisible in a photograph — as an image, or as an application someone can look around in themselves.

Two Forms, One Question

Which form fits depends on what needs to be seen. A 3D render shows something not yet built, or a cross-section that cannot be made in reality. An interactive application hands the viewer control: turn it themselves, zoom in themselves, choose their own order.

From Model to Application

What is modelled in Blender can move on to Unity and become interactive. That is not theory: we have used that route for our own game titles, and for a 360-degree aircraft model moving through cloud. The same model that produces a still becomes something to look around in, without starting over.

The Same Practice as the Software

Imagery and engineering meet here. A render that has to land in a web shop, footage that has to fit inside an application, a 3D model feeding a product configurator: all of that works better when whoever makes the image also knows how the system underneath is put together. No handover between two parties guessing at each other''s file formats.

Macro shot of a lever escapement: a ruby pallet holding a tooth of the escape wheel, with the polished steel fork alongside.
Detail from our own hero animation: the ruby pallet locking a tooth of the escape wheel. Same model, different scale — the geometry is calculated, not drawn.
The TBD logo executed in metal: the braces in blued steel, the TB in polished steel and the D in gilt brass, on a watch plate with Geneva stripes.
Our own mark, executed in the finishes of the craft: blued steel, polished steel and gilt brass. Use the button to see the construction underneath.

Working smarter

Modelling, rendering and making something interactive used to take three specialists. With an AI-supported way of working we run those steps as one line, so an idea can be looked at within days instead of weeks.

Frequently asked questions about Visualisation

  • What does a 3D visualisation cost?

    It depends on what needs to be seen. A single still of a product is a different task from a route through a building that has yet to be built. We give a range up front, based on the number of images, the level of detail, and whether it needs to move or be interactive.

  • When is a photograph better than a render?

    If it exists and can be photographed, almost always. A render costs more than a photograph and only adds something once the subject is not there yet, cannot be reached, or stays invisible in a photograph — a process, a cross-section, a route.

  • What do you need to get started?

    For 3D: drawings, dimensions or photographs of whatever has to be rebuilt. For an interactive application: the answer to what a visitor should be able to do — that decides everything else.

Curious what is possible?

One conversation is usually enough to tell whether it fits. A reply within 24 hours, and no middlemen.

  • A reply within 24 hours, always personal
  • Half an hour on the phone gets you the order of magnitude
  • A first conversation without obligation
  • Including software originally built by someone else